mardi 17 février 2015

Shortstop is underpowered as hell

First off, think about the lack of articles on this subject. That means it's either really good or has never been used, so everyone forgot it existed.



Secondly, the Shortstop has too little upsides and far too big downsides to make it usable in normal gameplay. Please note that all data will be extracted from the wiki. You can find everything and more here: http://ift.tt/1GDMJzC



For its upsides, you get 20% increased healing, much less bullet spread, double the power of each pellet, about 40% faster firing speed than the stock, and even increased reload speed. That sounds amazing, but each thing has fine print in its weaknesses



For one, you only get the health bonus when the weapon is active. So, if you're out of ammo and happen to see a health kit near an ammo pack and you're on fire, tough crap, you have to take the normal amount of health.



The bullet spread's counter, as well as double pellet damage's, is that you get 60% less pellets than stock, meaning you have 20% less damage per shot, making that completely pointless.



And the reload speed comes at the fine print of a clip size of 4 bullets, making punishment harder to deal out.



Now, I can do math (look at me) and each crit pellet does 36 damage. It shoots 4 pellets. Meaning that a crit does 144 damage, where as a mini-crit from a point-blank Scattergun does 80 to 140, and that also comes with the chance of a crit, which by the way, does 180 damage.



Finally, it two biggest weaknesses, and strangely the only immediately noticable ones is that it increases push force from damage and airblast, which is a harsh downside to Scout for no real reward, and the fact that it shares the ammo pool with your pistol. And the pistol does the same function as the Shortstop!



So, what would I do to make the Shortstop usable? Well, the whole point of it, I'm assuming, is to do good damage at medium to long range. So, we could remove damage ramp-down on it to make it do 48 damage at long distances, which is really good, or we could revoke the 60% fewer pellets, making it do 60 damage at long-range, which is even better.



The true biggest "weakness" of the Shortstop is how it makes you an easy target for Soldiers, Demomen, or even Pyros. The increased push force gives you less control, meaning that they can easily airshot you, or juggle you off the map. A health bonus can't help if you're not near a health pack or fighting a milked enemy. And if you are fighting a milked enemy, what's the point of using the Shortstop?





Not only can I prove it from a gameplay level, but I can prove it from a statistics level.



http://ift.tt/1vfypO6 tells us that only 7.28% of profiles that have the weapon have it equipped. Compare that to the Battalion's Backup which according to the TF2 blog on July 8th, 2013, had "less than 15% of players who own it ever equipping it." And they said that was "well below what we'd consider healthy" You can read it here: http://ift.tt/12UfKXt





So, what we have gathered is that the Shortstop's upsides, hidden or not, have a downside to counter that and lower it, making it worse than the Scattergun. We've seen it has nearly half the equip rate of a Soldier weapon Valve tweaked because the equipment rate was too low for them, and if neither of those are proof enough, think of the last TF2 video you saw of someone making good use of this Scattergun.







I thought so.

Shortstop is underpowered as hell

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