Affichage des articles dont le libellé est that means you Valve staffer). Afficher tous les articles
Affichage des articles dont le libellé est that means you Valve staffer). Afficher tous les articles

dimanche 22 mars 2015

My dream patch notes (2500th post so read it dammit, that means you Valve staffer)

Bug Fixes

  • The game now performs a check for invisible players every 30 seconds and reloads only the information related to that player (to avoid any lag spikes for clients).

  • STV system reworked, all cosmetic items are now displayed correctly in .dem files.

  • Fixed a bug where pauses in STVs would cause unwanted behaviour in both live SourceTV broadcasts and later playback.

  • Fixed a bug related to the Bazaar Bargain head counter incrementing incorrectly on servers with random crits disabled.

  • Fixed a suite of bugs related to navigating through .dem files using the playdemo command.

  • All .dem files are now forever forwards and backwards compatible, old files can all be played correctly. Contact us directly for any minor issues with this functionality.

  • Synchronised the shown ping on net_graph with the player scoreboard to fix an issue where the ping was displayed incorrectly.

  • Fixed airblast sometimes taking away a Scout's second jump.

  • Fixed airblast not taking into account a player's prior momentum.

  • Fixed the Vaccinator providing crit resistance outside Übercharges.

  • Fixed an exploit that allowed faster reloading of many weapons via scripting.

  • Fixed a rare bug where lag spikes could cause a Medic's Übercharge percentage to appear to reset to 0.


Weapon Rebalancing

  • Removed the Loch-n-Load's projectile speed bonus. Reduced clip size to 2. On kill, clip reloads instantly.

  • Increased Vita-Saw health debuff to 25 and reduced Übercharge saved to a maximum of ten percent.

  • The Baby Face's Blaster now has a speed cap of 440 HU/s, 147% of normal speed.

  • BFB boost can now only be gained on a kill. Each kill adds 25% to the boost meter and 20 HU/s to the Scout's speed.

  • There is now no penalty for double-jumping with the BFB equipped.

  • Short Circuit now only destroys projectiles within a 10 degree radius of the engineer's crosshair, this is lag compensated.

  • The Short Circuit now has a greatly increased attack interval of 0.4 seconds.

  • Removed Übercharge and cloak percentage drains from the Pomson 6000.

  • Reduced the effectiveness of the Wrangler's shield; it now absorbs 50% of incoming damage.

  • The Tide Turner now no longer has its charge drained due to incoming damage.

  • On equip, the Razorback adds a 30% bullet vulnerability to the Sniper.

  • Ths Market Gardener now cannot be equipped with the Rocket Jumper or the B.A.S.E. Jumper.




Miscellaneous

  • Updated many default settings. Hitsounds, damage text and Medic auto-heal are now all enabled by default. Motion blur has been removed from the options menu and is now unsupported.

  • Updated default net settings.

  • Random bullet spread now defaults to off.

  • Damage spread and random crits are now able to be voted on or off through the vote menu.

  • Added a new 'Particles' control in the Advanced Multiplayer Options, which enables the player to decrease the quantity of particles displayed client-side.

  • Players equipping the Rocket or Sticky Jumper will be shown a short message explaining the training purpose of these weapons and their lack of damage potential.




Competitive

  • Tradeable team skins can now be bought from the Mann Co. Store and equipped on all servers. These will be used to fund qualified teams' travel to Valve-sponsored international events such as Dreamhack.

  • Beta Matchmaking has been added, supporting all major competitive gametypes (Highlander, 6s and 4s)




Is there anything I've forgotten?



P.S. Thanks to everyone for a great year (:

My dream patch notes (2500th post so read it dammit, that means you Valve staffer)

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