Bug Fixes
Weapon Rebalancing
Miscellaneous
Competitive
Is there anything I've forgotten?
P.S. Thanks to everyone for a great year (:
- The game now performs a check for invisible players every 30 seconds and reloads only the information related to that player (to avoid any lag spikes for clients).
- STV system reworked, all cosmetic items are now displayed correctly in .dem files.
- Fixed a bug where pauses in STVs would cause unwanted behaviour in both live SourceTV broadcasts and later playback.
- Fixed a bug related to the Bazaar Bargain head counter incrementing incorrectly on servers with random crits disabled.
- Fixed a suite of bugs related to navigating through .dem files using the playdemo command.
- All .dem files are now forever forwards and backwards compatible, old files can all be played correctly. Contact us directly for any minor issues with this functionality.
- Synchronised the shown ping on net_graph with the player scoreboard to fix an issue where the ping was displayed incorrectly.
- Fixed airblast sometimes taking away a Scout's second jump.
- Fixed airblast not taking into account a player's prior momentum.
- Fixed the Vaccinator providing crit resistance outside Übercharges.
- Fixed an exploit that allowed faster reloading of many weapons via scripting.
- Fixed a rare bug where lag spikes could cause a Medic's Übercharge percentage to appear to reset to 0.
Weapon Rebalancing
- Removed the Loch-n-Load's projectile speed bonus. Reduced clip size to 2. On kill, clip reloads instantly.
- Increased Vita-Saw health debuff to 25 and reduced Übercharge saved to a maximum of ten percent.
- The Baby Face's Blaster now has a speed cap of 440 HU/s, 147% of normal speed.
- BFB boost can now only be gained on a kill. Each kill adds 25% to the boost meter and 20 HU/s to the Scout's speed.
- There is now no penalty for double-jumping with the BFB equipped.
- Short Circuit now only destroys projectiles within a 10 degree radius of the engineer's crosshair, this is lag compensated.
- The Short Circuit now has a greatly increased attack interval of 0.4 seconds.
- Removed Übercharge and cloak percentage drains from the Pomson 6000.
- Reduced the effectiveness of the Wrangler's shield; it now absorbs 50% of incoming damage.
- The Tide Turner now no longer has its charge drained due to incoming damage.
- On equip, the Razorback adds a 30% bullet vulnerability to the Sniper.
- Ths Market Gardener now cannot be equipped with the Rocket Jumper or the B.A.S.E. Jumper.
Miscellaneous
- Updated many default settings. Hitsounds, damage text and Medic auto-heal are now all enabled by default. Motion blur has been removed from the options menu and is now unsupported.
- Updated default net settings.
- Random bullet spread now defaults to off.
- Damage spread and random crits are now able to be voted on or off through the vote menu.
- Added a new 'Particles' control in the Advanced Multiplayer Options, which enables the player to decrease the quantity of particles displayed client-side.
- Players equipping the Rocket or Sticky Jumper will be shown a short message explaining the training purpose of these weapons and their lack of damage potential.
Competitive
- Tradeable team skins can now be bought from the Mann Co. Store and equipped on all servers. These will be used to fund qualified teams' travel to Valve-sponsored international events such as Dreamhack.
- Beta Matchmaking has been added, supporting all major competitive gametypes (Highlander, 6s and 4s)
Is there anything I've forgotten?
P.S. Thanks to everyone for a great year (:
My dream patch notes (2500th post so read it dammit, that means you Valve staffer)
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