Hey guys and girls, i have two questions regarding certain design decisions in rpg games, feel free to suggest some features that are not quite orthodox for this type of games, thanks!
Question 1
About creating player strongholds, 'safe' heavens for the player, with upgradeable content, barracks, towers etc that will suffer periodic, event caused attacks from outside force. Can you suggest me some games that tried that and what do you think about that ideas in general?
Question 2
Hunger in rpgs, i know that most people consider it to be non-sense and just getting into a way, but making it as primary source of regeneration, considering that potions will be harder to obtain and quit pricey?
Thanks all
Question 1
About creating player strongholds, 'safe' heavens for the player, with upgradeable content, barracks, towers etc that will suffer periodic, event caused attacks from outside force. Can you suggest me some games that tried that and what do you think about that ideas in general?
Question 2
Hunger in rpgs, i know that most people consider it to be non-sense and just getting into a way, but making it as primary source of regeneration, considering that potions will be harder to obtain and quit pricey?
Thanks all
RPG Game design
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