High ground is good position, but often is unreachable by simple walking or takes too much time. Even engineers build their stuff in such places, and smartest ones remove teleport entrance to prevent spies getting in.
Idea is simple - reloading with knife or sapper out allows to use cloak energy to fly for limited time. While it allows to get into position, or even (sometimes) perform dropstab in the open area, you take risk of being spotted without enough cloak to escape.
Cloak devices have some effect on this ability. For example, with Dead Ringer you need fully charged cloak to activate jetpack, with Cloak & Dagger you can hover forever, but lose energy faster while moving. Obviously, no using weapons like this.
If used while disguised, disguise gets specific effect on feet, which looks convincing for Soldier or Demoman disguise.
Why Spy should (or not) fly
Idea is simple - reloading with knife or sapper out allows to use cloak energy to fly for limited time. While it allows to get into position, or even (sometimes) perform dropstab in the open area, you take risk of being spotted without enough cloak to escape.
Cloak devices have some effect on this ability. For example, with Dead Ringer you need fully charged cloak to activate jetpack, with Cloak & Dagger you can hover forever, but lose energy faster while moving. Obviously, no using weapons like this.
If used while disguised, disguise gets specific effect on feet, which looks convincing for Soldier or Demoman disguise.
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