A thought occurs that the gimmick for player's hats falling off their body upon death isn't working again (or I haven't seen anybody's hat drop recently), and now with the changes to the weapons also dropping ammo packs it made me wonder,
What would happen if upon killing someone, every weapon (that isn't attached to them, ex. Heavy's fists), every cosmetic (that again, isn't attached to them like clothing) and the ammo pack dropped all at once? How cluttered would maps get assuming that there was one set of physics objects per character at a time?
Hell, why not drop things like action slot items, PDAs, imaginary ballooicorn pets and other stuff that has little use in a match?
What if everything was dropped on death?
What would happen if upon killing someone, every weapon (that isn't attached to them, ex. Heavy's fists), every cosmetic (that again, isn't attached to them like clothing) and the ammo pack dropped all at once? How cluttered would maps get assuming that there was one set of physics objects per character at a time?
Hell, why not drop things like action slot items, PDAs, imaginary ballooicorn pets and other stuff that has little use in a match?
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