dimanche 2 août 2015

¿Compile file "VMT" or "VTM" for texturing a weapon?

Hello everyone. Sorry for my bad English.

I have the following question.

I have compiled a knife spy with this qc:

Code:

$ModelName "weapons/c_models/c_cone/c_cone.mdl"

$BodyGroup "c_cone"
{
        studio "c_cone_reference.smd"
}

$SurfaceProp "metal"

$Contents "solid"

$MaxEyeDeflection 90

$CDMaterials "models\weapons\c_cone"

$Sequence "ref" {
        "c_cone_reference.smd"
        fadein 0.2
        fadeout 0.2
        fps 30
}

$CollisionModel "c_cone_physics.smd"
{
        $mass 1
        $inertia 1
        $damping 0
        $rotdamping 0

}

And now the weapon looks like this:



The ".mdl" file is located in:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models\weapons\c_models\c_cone

Now I need the knife texturizing.

I have kept the texture of ".tga" format to ".vtf"

Now I need to create the ".VMT" or "VTM" file, or both?

I have this template:

Code:

"VertexLitGeneric"
{
    "$basetexture"    "models/weapons/c_cone/c_cone.vtf"
   
    "$phong" "1"
    "$phongexponent" "20"
    "$phongboost" "2"   
    "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
    "$phongfresnelranges"    "[1.5 .5 3]"
    "$halflambert" "1"

    "$tempvar" "0"

    "$basephongexponent" "20"
    "$basephongboost" "2"

    "$commadd_phongexponent" "30"
    "$commadd_phongboost"    "22.5"
    "$commweapon"        "0"

    "$basemapalphaphongmask" "1"
   
    "$rimlight" "2"                       
    "$rimlightexponent" "20"               
    "$rimlightboost" ".5"

    "$glowcolor" "1"

    // Cloaking
    "$cloakPassEnabled" "1"
    "$sheenPassEnabled" "1"

    "$sheenmap"        "cubemaps\cubemap_sheen001"
    "$sheenmapmask"        "Effects\AnimatedSheen\animatedsheen0"
    "$sheenmaptint"        "[ 1 1 1 ]"
    "$sheenmapmaskframe"    "0"
    "$sheenindex"        "0"

    "$yellow" "0"

    "Proxies"
    {
        "AnimatedWeaponSheen"
        {
            "animatedtexturevar"        "$sheenmapmask"
            "animatedtextureframenumvar"    "$sheenmapmaskframe"
            "animatedtextureframerate"        "40"
        }
        "invis"
        {
        }
        "ModelGlowColor"
        {
            "resultVar" "$glowcolor"
        }
        "Equals"
        {
            "srcVar1"  "$glowcolor"
            "resultVar" "$selfillumtint"
        }
        "Equals"
        {
            "srcVar1"  "$glowcolor"
            "resultVar" "$color2"
        }
        "YellowLevel"
        {
            "resultVar" "$yellow"
        }
        "Multiply"
        {
            "srcVar1" "$color2"
            "srcVar2" "$yellow"
            "resultVar" "$color2"
        }
    }
}

Do I need all lines, or just some lines?

Saved the file with "Note ++"

What extension should I save the file? ¿".VMT" Or "VTM", or both?

And what folder should I put these files and texture ".Vtf"?


Thanks in advance for your time and effort.
¿Compile file "VMT" or "VTM" for texturing a weapon?

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