samedi 1 août 2015

Fix for those with graphical issues

From the other thread, so that everyone can easily find this:

Quote:

I can help.

The thing is, the game has completely effed up graphical settings. No matter what you do, the game is all over the place with the settings and even manually setting everything to max can result in a crap ton of issues.

I did finally got it to work, so go ahead and go to Username\Documents\My Games\Legendary\PandoraGame\Config and open up PandoraEngine.ini

Delete everything under [SystemSettings] and copy and paste the following:

[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
DirectionalLightmaps=True
MotionBlur=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
Distortion=True
DropParticleDistortion=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=4
MinShadowResolution=32
MaxShadowResolution=512
ShadowFadeResolution=256
ShadowFadeExponent=2.200000
ResX=1920
ResY=1080
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=2.000000
bEnableVSMShadows=True
bEnableBranchingPCFShadows=True
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshol d=0.250000
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=10 24,LODBias=1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxL ODSize=1024,LODBias=1)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLO DSize=1024,LODBias=1)
TEXTUREGROUP_Cinematic=(MinLODSize=512,MaxLODSize= 2048,LODBias=1)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=51 2,LODBias=1)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=1)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=2048,L ODBias=1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=2048,LODBias=1)
TEXTUREGROUP_RenderTarget=(MinLODSize=512,MaxLODSi ze=2048,LODBias=1)
TEXTUREGROUP_SmallPropTexture=(MinLODSize=256,MaxL ODSize=1024,LODBias=1)
TEXTUREGROUP_FacadeLOD=(MinLODSize=256,MaxLODSize= 2048,LODBias=1)
TEXTUREGROUP_BigFlipBook=(MinLODSize=256,MaxLODSiz e=4096,LODBias=1)
TEXTUREGROUP_CharacterHigh=(MinLODSize=1024,MaxLOD Size=1024,LODBias=1)
TEXTUREGROUP_CharacterLow=(MinLODSize=256,MaxLODSi ze=512,LODBias=1)
TEXTUREGROUP_CharacterNormalMapHigh=(MinLODSize=10 24,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterNormalMapLow=(MinLODSize=256 ,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_CharacterMini=(MinLODSize=256,MaxLODS ize=256,LODBias=1)
TEXTUREGROUP_CharacterNormalMapMini=(MinLODSize=25 6,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_WeaponHigh=(MinLODSize=1024,MaxLODSiz e=1024,LODBias=1)
TEXTUREGROUP_WeaponNormalMapHigh=(MinLODSize=1024, MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WeaponLow=(MinLODSize=256,MaxLODSize= 512,LODBias=1)
TEXTUREGROUP_WeaponNormalMapLow=(MinLODSize=256,Ma xLODSize=512,LODBias=1)
TEXTUREGROUP_WeaponMini=(MinLODSize=256,MaxLODSize =256,LODBias=1)
TEXTUREGROUP_WeaponNormalMapMini=(MinLODSize=256,M axLODSize=256,LODBias=1)
TEXTUREGROUP_EffectsHigh=(MinLODSize=1024,MaxLODSi ze=1024,LODBias=1)
QualityBloom=True
Trilinear=True
EnableHighPolyChars=True


Note that you should replace the resolution, which is currently set to 1920x1080 with the one you want.

Now, close the file, open up the file properties and mark it as "read only", so that the game cannot modify it.

Finally you should open the Nvidia Control Panel and make sure the correct graphic card is selected, should you be on a laptop.

This made the game run smoothly, with all the effects and textures in place and no more annoying graphical glitches.
Fix for those with graphical issues

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