From the other thread, so that everyone can easily find this:
Fix for those with graphical issues
Quote:
I can help. The thing is, the game has completely effed up graphical settings. No matter what you do, the game is all over the place with the settings and even manually setting everything to max can result in a crap ton of issues. I did finally got it to work, so go ahead and go to Username\Documents\My Games\Legendary\PandoraGame\Config and open up PandoraEngine.ini Delete everything under [SystemSettings] and copy and paste the following: [SystemSettings] StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=True DirectionalLightmaps=True MotionBlur=True DepthOfField=True AmbientOcclusion=True Bloom=True UseHighQualityBloom=True Distortion=True DropParticleDistortion=True SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=True LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=0 MaxAnisotropy=16 MaxMultisamples=4 MinShadowResolution=32 MaxShadowResolution=512 ShadowFadeResolution=256 ShadowFadeExponent=2.200000 ResX=1920 ResY=1080 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=2.000000 bEnableVSMShadows=True bEnableBranchingPCFShadows=True bAllowBetterModulatedShadows=True bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=True ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 ShadowVolumeLightRadiusThreshold=1000.000000 ShadowVolumePrimitiveScreenSpacePercentageThreshol d=0.250000 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1) TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=1) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=1) TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=10 24,LODBias=1) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxL ODSize=1024,LODBias=1) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLO DSize=1024,LODBias=1) TEXTUREGROUP_Cinematic=(MinLODSize=512,MaxLODSize= 2048,LODBias=1) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=51 2,LODBias=1) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=1) TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=2048,L ODBias=1) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=2048,LODBias=1) TEXTUREGROUP_RenderTarget=(MinLODSize=512,MaxLODSi ze=2048,LODBias=1) TEXTUREGROUP_SmallPropTexture=(MinLODSize=256,MaxL ODSize=1024,LODBias=1) TEXTUREGROUP_FacadeLOD=(MinLODSize=256,MaxLODSize= 2048,LODBias=1) TEXTUREGROUP_BigFlipBook=(MinLODSize=256,MaxLODSiz e=4096,LODBias=1) TEXTUREGROUP_CharacterHigh=(MinLODSize=1024,MaxLOD Size=1024,LODBias=1) TEXTUREGROUP_CharacterLow=(MinLODSize=256,MaxLODSi ze=512,LODBias=1) TEXTUREGROUP_CharacterNormalMapHigh=(MinLODSize=10 24,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_CharacterNormalMapLow=(MinLODSize=256 ,MaxLODSize=512,LODBias=1) TEXTUREGROUP_CharacterMini=(MinLODSize=256,MaxLODS ize=256,LODBias=1) TEXTUREGROUP_CharacterNormalMapMini=(MinLODSize=25 6,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WeaponHigh=(MinLODSize=1024,MaxLODSiz e=1024,LODBias=1) TEXTUREGROUP_WeaponNormalMapHigh=(MinLODSize=1024, MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WeaponLow=(MinLODSize=256,MaxLODSize= 512,LODBias=1) TEXTUREGROUP_WeaponNormalMapLow=(MinLODSize=256,Ma xLODSize=512,LODBias=1) TEXTUREGROUP_WeaponMini=(MinLODSize=256,MaxLODSize =256,LODBias=1) TEXTUREGROUP_WeaponNormalMapMini=(MinLODSize=256,M axLODSize=256,LODBias=1) TEXTUREGROUP_EffectsHigh=(MinLODSize=1024,MaxLODSi ze=1024,LODBias=1) QualityBloom=True Trilinear=True EnableHighPolyChars=True Note that you should replace the resolution, which is currently set to 1920x1080 with the one you want. Now, close the file, open up the file properties and mark it as "read only", so that the game cannot modify it. Finally you should open the Nvidia Control Panel and make sure the correct graphic card is selected, should you be on a laptop. This made the game run smoothly, with all the effects and textures in place and no more annoying graphical glitches. |
0 commentaires:
Enregistrer un commentaire