To clarify: this happens in the chat.
If you send a message containing something on the form of <DOMAIN>.<TLD> where <TLD> is a common top level domain, it will be rewritten.
When you send this:
It gets changed to
You may be thinking, "huh, cool, I didn't know that".
However, there are a lot of problems.
If I want my friends to quickly join my CS:GO-server, I can tell them run this command in the console:
This will be changed to
This also happens if I add a port (for instance :27015).
Same goes for Mumble.
Same probably goes for many other games that can't handle http in front of the domain.
Better yet, the http:// is only added on the receiving side, so you won't even be able to see locally that it was added - adding a lot to the confusion.
To test this quickly, send someone a message, close that window and open a chat with them again to view the log. You'll see that http:// has been added.
Please stop rewriting our messages, Valve.
Stop rewriting URLs to contain http://
If you send a message containing something on the form of <DOMAIN>.<TLD> where <TLD> is a common top level domain, it will be rewritten.
When you send this:
Code:
example.com
Code:
http://example.com
However, there are a lot of problems.
If I want my friends to quickly join my CS:GO-server, I can tell them run this command in the console:
Code:
connect example.com
Code:
connect http://example.com
Same goes for Mumble.
Same probably goes for many other games that can't handle http in front of the domain.
Better yet, the http:// is only added on the receiving side, so you won't even be able to see locally that it was added - adding a lot to the confusion.
To test this quickly, send someone a message, close that window and open a chat with them again to view the log. You'll see that http:// has been added.
Please stop rewriting our messages, Valve.
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