Cannonboats
(level 1 boots)
Blast-jump damage regenerates in 5 seconds out of combat
-35 max health on wearer
Replaces the grenade launcher. For the aggressive stickybomber, reach new heights and speeds. You'll only be limited by enemy fire and your own risk taking.
Out of combat means taking damage from an enemy (or self-damage while harming an enemy at the same time) will stop all potential regeneration and the health is lost.
E.g. hugging sticky explosions with the enemy or cabering won't regenerate back the self-damage.
As a visual clue for the regenerating blasts, your blast-jump burning shoe soles will burn with a team color and a healing cross will pop up above you.
The kind of "gunboats" demo could have
(level 1 boots)
Blast-jump damage regenerates in 5 seconds out of combat
-35 max health on wearer
Replaces the grenade launcher. For the aggressive stickybomber, reach new heights and speeds. You'll only be limited by enemy fire and your own risk taking.
Out of combat means taking damage from an enemy (or self-damage while harming an enemy at the same time) will stop all potential regeneration and the health is lost.
E.g. hugging sticky explosions with the enemy or cabering won't regenerate back the self-damage.
As a visual clue for the regenerating blasts, your blast-jump burning shoe soles will burn with a team color and a healing cross will pop up above you.
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