Damage resistance while disguised. But to make things more interesting, following rules applied:
- disguise as slower class provides higher damage resistance, than as light
- disguise blocks critical hits and reduces regular damage only for damage type of that class.
- friendly disguise has higher damage resistance than enemy disguise.
For example, disguising as Heavy provides 20% bullet damage resistance and melee damage resistance. Disguise as Pyro - 10% fire and melee damage resistance. Disguise as Scout - 5% bullet and melee damage resistance.
For friendly heavy, pyro and scout disguises numbers will be 25%, 15% and 10%. Critical hits now remove disguise with matching damage resistance, so spies can't absorb kritzkrieg ubers for their teammates.
Disguise buff
- disguise as slower class provides higher damage resistance, than as light
- disguise blocks critical hits and reduces regular damage only for damage type of that class.
- friendly disguise has higher damage resistance than enemy disguise.
For example, disguising as Heavy provides 20% bullet damage resistance and melee damage resistance. Disguise as Pyro - 10% fire and melee damage resistance. Disguise as Scout - 5% bullet and melee damage resistance.
For friendly heavy, pyro and scout disguises numbers will be 25%, 15% and 10%. Critical hits now remove disguise with matching damage resistance, so spies can't absorb kritzkrieg ubers for their teammates.
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