I've recently been playing around with override materials in sfm, and trying to learn some new things. I was trying out $phong and $phongboost on models, when I found that some models couldn't have phongboost. I opened their VMT files in the materials folder in hopes of solving the problem, but I couldn't figure anything out. Here's how the code basically was for one of the models:
The texture file is DXT1, and I was adding it under float. Thanks in advance.
P.S. I could still use a little help understanding what all the attributes mean, Like bool and int, and a list of all of the tag/modifier things I can use in them.
SFM phong Problems
PHP Code:
"VertexlitGeneric"
{
"$basetexture" "models/example"
"$bumpmap" "models/example_bumpmap"
"$surfaceprop" "Default"
}
P.S. I could still use a little help understanding what all the attributes mean, Like bool and int, and a list of all of the tag/modifier things I can use in them.
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