r_drawviewmodel can only be set to 0 or 1. Why not make it so that setting it to values between 0 and 1 makes the viewmodel transparent? So r_drawviewmodel 0.5 would make it half transparent.
I see no reason why this option couldn't be in the game.
Allow the use of transparent viewmodels
I see no reason why this option couldn't be in the game.
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