I have wondered this since the day that bleed came out. Bleed is basically a variant on afterburn which mainly differs from afterburn by not being extinguishable by the same means. Why was this necessary? What does it add to the game which fire did not already add?
I know that people will say "it's a way to give dps effects to classes other than pyro, since only pyro should have fire." But surely we say that because pyro has some hit and run ambush design, which favors dps attacks, and not simply because of the visual effects of fire.
Beyond that, I don't see any new gameplay benefits that bleed provides which fire does not. And for a mechanic to be added it should have a real gain, instead of just being a gimmick. New players need to learn what bleed is, how it differs from being on fire, what can cause it, what can heal it and so on. There is a cost to every new mechanic. So what is this cost being used for here?
Why Do We Have Both Bleed and Fire?
I know that people will say "it's a way to give dps effects to classes other than pyro, since only pyro should have fire." But surely we say that because pyro has some hit and run ambush design, which favors dps attacks, and not simply because of the visual effects of fire.
Beyond that, I don't see any new gameplay benefits that bleed provides which fire does not. And for a mechanic to be added it should have a real gain, instead of just being a gimmick. New players need to learn what bleed is, how it differs from being on fire, what can cause it, what can heal it and so on. There is a cost to every new mechanic. So what is this cost being used for here?
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