hello friends welcome back to kf spuf arguing
comparing to the original of course
-the iron-sight mouse sensitivity reduction seems higher, so need higher general sens for desired sens in irons. probly easy to get used to.
-having knife (1) put on 3 and primary on 1 is really confusing for me and my friends. Luckily you can change it back if you want already.
-melee parrying on alt mouse makes no sense. fire/altfire was m1/m-alt for all guns and melee weapons in the first game, so the new melee feature begs, BEGS, BEEEEGS to be slotted on the unused mouse2 but instead is classified as altfire, and altfire (strong melee) gets shoved to m2? Feels extremely unnatural and has been sabotaging me the entire time I've tried playing zerker. Why not put the holdable parry in place of holdable iron sights? It seems so obvious. And the way it is in the settings meleeparry and altfire are the same thing so you can't fix it yourself currently.
-DOES KNIFE MAKE YOU FASTER
early impressions - controls, melee parry
comparing to the original of course
-the iron-sight mouse sensitivity reduction seems higher, so need higher general sens for desired sens in irons. probly easy to get used to.
-having knife (1) put on 3 and primary on 1 is really confusing for me and my friends. Luckily you can change it back if you want already.
-melee parrying on alt mouse makes no sense. fire/altfire was m1/m-alt for all guns and melee weapons in the first game, so the new melee feature begs, BEGS, BEEEEGS to be slotted on the unused mouse2 but instead is classified as altfire, and altfire (strong melee) gets shoved to m2? Feels extremely unnatural and has been sabotaging me the entire time I've tried playing zerker. Why not put the holdable parry in place of holdable iron sights? It seems so obvious. And the way it is in the settings meleeparry and altfire are the same thing so you can't fix it yourself currently.
-DOES KNIFE MAKE YOU FASTER
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