We can pay varying amounts of money to get an item ingame
Depending on how much you donate, you can customize your new weapon with Killstreaks and Strange Parts of your choosing
$0.25 - Killstreak
$0.50 - Specialized
$0.75 - Professional
Strange Parts would be $0.10 each
And before you say that's cheap, think for a moment...
What is more profitable in the long run?
100 people paying $1 a week
1 person paying $100 a month
Valve needs to take better care of their cash cow
We would HAPPILY give Valve our money if they listened to us telling them what items we wanted in game
With Cosmetics, you'd be able to pick an Unusual Effect, and it'd track kills
Although there's the lovely problem of Valve deciding on weapon stats, unless the weapon was included in the game as a reskin?
And of course the item makers would get 75% of the profits, divided among the contributors, if more than one person helped make the item
Would this be acceptable?
How would a Paid Workshop for TF2 work?
Depending on how much you donate, you can customize your new weapon with Killstreaks and Strange Parts of your choosing
$0.25 - Killstreak
$0.50 - Specialized
$0.75 - Professional
Strange Parts would be $0.10 each
And before you say that's cheap, think for a moment...
What is more profitable in the long run?
100 people paying $1 a week
1 person paying $100 a month
Valve needs to take better care of their cash cow
We would HAPPILY give Valve our money if they listened to us telling them what items we wanted in game
With Cosmetics, you'd be able to pick an Unusual Effect, and it'd track kills
Although there's the lovely problem of Valve deciding on weapon stats, unless the weapon was included in the game as a reskin?
And of course the item makers would get 75% of the profits, divided among the contributors, if more than one person helped make the item
Would this be acceptable?
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