lundi 27 avril 2015

A Combat Spy set (ohboyherewego)

The Hardwire
Level 1 Revolver
+100% damage bonus towards buildings
Damage removes Sappers

-25% Damage penalty towards players

A carbon copy of the Homewrecker, but on a Spy revolver. A set of stats that can actually be put to good use on this class.

The Fake I.D.
Level 1 Punch Card
Slot: Sapper
Enemy Sentry Guns ignore you, even when undisguised
Passive

A passive item for easy bypassing of thick Engineer nests. You can break 2fort stalemates with this item if you are dodgy enough, and you can pair this with the Hardwire for as good anti-Sentry capability as the Demoman.

The Rotisserie
Level 1 Knife
+100% Damage Bonus
+50 max HP

Backstabs inflict regular Critical Hits
Wearer cannot disguise

This weapon has an extended range. Scoring critical hits with this Knife
grant Charges, which can be applied to teammates to give them
stored critical hits or +25% Ubercharge on hit. (Max 4 charges)

The crux of the whole set, intended as an extreme-risk, high-reward Knife to give Spies something to do after a successful run.

These "Charges," which are gained when scoring a crit, have an effect depending on the class you hit with this weapon: Medics will gain 25% Uber, and the others gain 1 stored crit, which use the random crit rules (Miniguns and the like have 1 second of crits per charge. A full charge from this weapon can grant 4 seconds/shots, but this can be extended). These charges are also the reason for the +50 HP; you are carrying the equivalent of an extra Ubercharge and/or 4 seconds/shots of on-demand crits, you are not going to live with 125 HP once the enemy sees you have this knife and have scored 4 backstabs already.
A Combat Spy set (ohboyherewego)

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