Hello. These is my attempt at fixing some of the bad stats combinations that don't make sense such as winger and #1 fan.
Shortstop
15% faster secondary recharge
+20% healing while deployed
25% fire vulnerability on wearer
Milk
It's fine
Except for the cloaked spies thing maybe
Candy cane
On kill: Drops a small health pack
On death: Drops a small health pack
25% bullet vulnerability on wearer
Who came with the idea of turning any grenade launcher into a loch n load?!
Backscatter
+33% clip size
Minicrits from behind and at close range
+15 Max HP on wearer
-30% damage
Scout's own liberty launcher. Deals the same or even more damage than stock when hitting from behind, less damage in direct fights but you have a bigger clip. Since it's already a crutch, you know...
Moved the pocket pistol HP attribute here.
Fan O war
Now also milks enemies
Duration changed from 15 to 10 seconds
Wrap Assassin
Alt-Fire: Launches a festive ornament that shatters causing bleed
50% Faster ball recharge
-70% damage penalty
Atomizer
Grants Triple Jump
On air jump: -5 HP
-1 cap rate on wearer
Doublejumps now drain health as well, yet a triple jump still costs a total of 10 hp. The capture rate is also reduced, as the wearer will simply be better at DM.
During soda popper's hype, adds +1 jumps possible before touching the ground.
Winger
+25% jump height (on wearer?)
-66% max secondary ammo on wearer
50% increase in push force
The scout carries less ammo in reserve (just 12, and then 12 loaded), therefore he is lighter! So he can jump higher! And takes more knockback. Makes sense, doesn't it?
I never got what that clip penalty should be for, especially since it wasn't offset at all by the damage bonus. An absolutely terrible item for combat. But would changing the jump height to passive be OP for good scouts?
Soda popper
I'd rather not
Sandman
Alt fire launches ball blah blah
The stun mechanic is changed. While it still shows BONK above the victim, the victim is merely slowed down for a few seconds (but can still jump and crouch, as opposed to the current stun), and instead of having no weapons, they can still shoot, but with a 50% temporary damage penalty. The victim is still pulled in 3rd person, so it's obvious that they are being stunned. That, or no slowdown at all but during the stun they are limited to melee only. That should even the odds a bit, since a non cleaver scout has to get close anyway.
Sun on a stick
Alt-fire: Launches a ball that ignites the enemy
100% critical hit vs burning players
-50% afterburn penalty
On miss: Ignite yourself. Idiot.
Baby face Blaster
Ugh
Formatting incoming
Scout items rebalance
Shortstop
15% faster secondary recharge
+20% healing while deployed
25% fire vulnerability on wearer
Milk
It's fine
Except for the cloaked spies thing maybe
Candy cane
On kill: Drops a small health pack
On death: Drops a small health pack
25% bullet vulnerability on wearer
Who came with the idea of turning any grenade launcher into a loch n load?!
Backscatter
+33% clip size
Minicrits from behind and at close range
+15 Max HP on wearer
-30% damage
Scout's own liberty launcher. Deals the same or even more damage than stock when hitting from behind, less damage in direct fights but you have a bigger clip. Since it's already a crutch, you know...
Moved the pocket pistol HP attribute here.
Fan O war
Now also milks enemies
Duration changed from 15 to 10 seconds
Wrap Assassin
Alt-Fire: Launches a festive ornament that shatters causing bleed
50% Faster ball recharge
-70% damage penalty
Atomizer
Grants Triple Jump
On air jump: -5 HP
-1 cap rate on wearer
Doublejumps now drain health as well, yet a triple jump still costs a total of 10 hp. The capture rate is also reduced, as the wearer will simply be better at DM.
During soda popper's hype, adds +1 jumps possible before touching the ground.
Winger
+25% jump height (on wearer?)
-66% max secondary ammo on wearer
50% increase in push force
The scout carries less ammo in reserve (just 12, and then 12 loaded), therefore he is lighter! So he can jump higher! And takes more knockback. Makes sense, doesn't it?
I never got what that clip penalty should be for, especially since it wasn't offset at all by the damage bonus. An absolutely terrible item for combat. But would changing the jump height to passive be OP for good scouts?
Soda popper
I'd rather not
Sandman
Alt fire launches ball blah blah
The stun mechanic is changed. While it still shows BONK above the victim, the victim is merely slowed down for a few seconds (but can still jump and crouch, as opposed to the current stun), and instead of having no weapons, they can still shoot, but with a 50% temporary damage penalty. The victim is still pulled in 3rd person, so it's obvious that they are being stunned. That, or no slowdown at all but during the stun they are limited to melee only. That should even the odds a bit, since a non cleaver scout has to get close anyway.
Sun on a stick
Alt-fire: Launches a ball that ignites the enemy
100% critical hit vs burning players
-50% afterburn penalty
On miss: Ignite yourself. Idiot.
Baby face Blaster
Ugh
Formatting incoming
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