Overkill, over the past couple years you guys have made my favorite 2 combat games, awesome dlc, constant updates, listened to most of our feedback and been a pretty awesome company overall. As someone who checks early every morning for all my games to see if there is any news/updates overkill has made me happy by having between every 2 weeks and a month a large update with new maps guns skill trees ect. I love the fugitive tree helping to make it where there are more than just 2 enforcers and 2 masterminds per map putting in a valuable new blitzkrieg type build. Even though I am low infamy due to me doing total restarts before the infamy update came out for various reasons. Overall I love the game and think this game is a perfect fusion of those who loud and those who like stealth better like me. I switch off constantly expanding this game to almost infinite play time due to its long and rewarding missions like hoxton breakout and its short and fun missions like Ukrainian. there are only a couple of things I would like to be added/changed.
1. Skill updates, my favorite update was the stealth milestone one where it increased the difficulty but made stealth more fun. I think technician should have a overhaul compounding many of the drill perks, making c4 a level or two lower, and making the higher skills make technician a tree that can stand deathwish without going into mastermind/enforcer. There are other skill problems but tech is always gonna be a bit tricky.
2 Specialties. I think the problem is people expecting things that would make the game slightly unfair to get to upper infamy levels. I personally think that the masks are great, A, B, there should be a mask for maxing out infamy, something playfull like the wad of cash, and c make specialty items like a garotte for ghost that you can slightly pull a enemy a certain way while falling which would eliminate blasting them into a different enemy (yes im talking to you firestarter day 1) enforcer should get different types of grenades, gas or something more for suppression and I have no idea for the other trees. I would like these not to be over powered and more be a fun thing to try to practically touch a guards back without them noticing or to see hostage rescue have to rescue themselves :D
3. more missions. yea everyone says this but I think there are some valid ideas, 1 is a safehouse raid like the nightmare heist but it gives you some time to setup and depending on the difficulty you have to hold them out for like 5 min normal to 25 min on deathwish I don't care if this even gives you exp or money it would just be something I would do if I had 10 min before I had to go because the time limit is set.
4. Thanks Overkill, If you are still reading this after the ridiculously long post I really love the games/dlc and I know you have spent more time coding it then i do playing it which is impressive. Goodbye,
Mandrewf
"This isnt war this is sport"
1. Skill updates, my favorite update was the stealth milestone one where it increased the difficulty but made stealth more fun. I think technician should have a overhaul compounding many of the drill perks, making c4 a level or two lower, and making the higher skills make technician a tree that can stand deathwish without going into mastermind/enforcer. There are other skill problems but tech is always gonna be a bit tricky.
2 Specialties. I think the problem is people expecting things that would make the game slightly unfair to get to upper infamy levels. I personally think that the masks are great, A, B, there should be a mask for maxing out infamy, something playfull like the wad of cash, and c make specialty items like a garotte for ghost that you can slightly pull a enemy a certain way while falling which would eliminate blasting them into a different enemy (yes im talking to you firestarter day 1) enforcer should get different types of grenades, gas or something more for suppression and I have no idea for the other trees. I would like these not to be over powered and more be a fun thing to try to practically touch a guards back without them noticing or to see hostage rescue have to rescue themselves :D
3. more missions. yea everyone says this but I think there are some valid ideas, 1 is a safehouse raid like the nightmare heist but it gives you some time to setup and depending on the difficulty you have to hold them out for like 5 min normal to 25 min on deathwish I don't care if this even gives you exp or money it would just be something I would do if I had 10 min before I had to go because the time limit is set.
4. Thanks Overkill, If you are still reading this after the ridiculously long post I really love the games/dlc and I know you have spent more time coding it then i do playing it which is impressive. Goodbye,
Mandrewf
"This isnt war this is sport"
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