Hello everyone,
I couldn't find any info in the docs about what can / should not be done when creating the UV layout for a model to be imported into a Source game. In my case it's Portal 2:
- are overlapping UVs accepted? If yes, are they going to affect vertex lighting somehow?
- if overlapping UVs are not accepted, are UVs outside the 0-1 UV space accepted?
Greetings,
A.
I couldn't find any info in the docs about what can / should not be done when creating the UV layout for a model to be imported into a Source game. In my case it's Portal 2:
- are overlapping UVs accepted? If yes, are they going to affect vertex lighting somehow?
- if overlapping UVs are not accepted, are UVs outside the 0-1 UV space accepted?
Greetings,
A.
UV layout rules for models?
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