vendredi 24 avril 2015

"Voting with our wallets" -A Workshop Idea

With the recent Workshop update that makes it so that some mods have to be purchased in order to be downloaded and used, what if we took that idea further?

Since a game like TF2 uses its workshop to see which items should be placed into the game, this system would probably not work out too well (because why would you pay for an item that only you can see, which is ironic because even then you can't really see it yourself?). That's why there should be an alternate model used for these kinds of workshops. Much like buy orders from the Community Marketplace, where you can "put money aside" to buy items once they get listed up, these workshops would have a feature where you can "put money aside" to show your support. It is like pre-ordering, without actually spending any money until the item gets put into the game. There should probably be some requirements in order to use this feature, like you can't be F2P and maybe you must have a certain number of hours put into the game or maybe you must be a certain level on Steam.

So how will this work? Basically, once enough people have put money aside on a single item, it gets priority for consideration by the potted plant and other TF2 staff to be put into the game come the next update. Some of my reasoning behind this idea is that I'd imagine Valve is looking for items with a certain number of votes over a certain amount of time. If they saw how many people were willing to actually buy this item, then they'd want to probably get it into the game and rake in the cash. Hopefully this idea will show Valve that there's still interest in items that have been sitting in the workshop for a long time. Also, it will allow Valve to put some items to rest (as in letting supporters and the creators know that an item will not be getting into the game).

If an item does get accepted, once it is put into the game, people who "put money aside" will get a special untradable, ungiftable version of the item that comes with an "Early Supporter" line of text. That money does get subtracted from their wallets, so if at any point you drop below sufficient funds, then they get removed from the pool of supporters. Also, the minimum amount would probably have to be $5, because it is like you are buying it. And maybe there could be an additional bonus if you decide to put down more money, like getting a Strange version of the item.

If you "put money aside" for multiple items, then the order in which you "put money aside" for them is how the priority for those work. So if you only have enough money for 3 out of 5 items, but all 5 make it into the game, then you will only get the first 3 items you "put money aside" for. You can modify this list in the event you come across items that you like more, or if you lose some interest in an item already at the top of your list.

This system will not replace the current one we have, it will just go alongside it. So if you're the type that wants to see the items be put into the game but don't want to actually fork over money, then you can still vote with your thumbs. Other items will still get into the game even if this system was in effect. You're just more likely to see items with people backing them up be put into the game. Also, if an item does not have a lot of people who "put money aside" for it when it does get added, those people will still get the special version.

tl;dr. TF2 workshop and similar workshops would have new "Pre-Order Orders" where people "put money aside" as if they were buying an item. Enough money/supporters on an item -> Valve gives item priority consideration for next update. Valve gives approval -> Item is put into game and supporters get subtracted money (if they still have enough) but get a special copy of item in return.

What are your thoughts?
"Voting with our wallets" -A Workshop Idea

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