lundi 23 février 2015

My take on TideTurner/Demoknight

Tide Turner:



Revert charge drain (like everyone else wants)

Remove charge on kill completely.



Claidheamh Mòr:

100% charge on kill, versus 25% charge on charge kill.



Booties/Bootlegger:

100% charge on charge kill (or alternatively, 100% charge on melee kill, to match the Claid).



If the Tide Turner just turned easily, without the drain, it'd probably still be on par with the Targe and Screen (which is the weakest Shield right now).



The charge-kill mechanics could be moved over to the Booties and Claid completely, even buffed (on kill versus on charge) to be more overall useful.



The Targe wouldn't benefit from this much, since people tend to use that for resistances, but the Screen could be on par with the Tide Turner if you could recharge the Screen on kill. The difference would be that instead of the loop-de-loop kills, you could chain together close range charges to carve through a team.



The main problems off the top of my head would be: People would use Booties more (if they were useful, would that be a problem?) and that Demo would be even stronger in Medieval. Beyond that, BootieKnights would be stronger in general, the Claid would synergize with all the Shields rather than just the Tide Turner like it does now, and the Tide Turner would be crazy again.



Note: The reason for the two different stats on the Booties is: I'm not sure if TF2 likes redundant weapons all that much, so giving them the exact same passive might be weird.

My take on TideTurner/Demoknight

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