vendredi 21 août 2015

Powerhouse on Valve servers is a frustrating, sloggish nightmare

This is pretty much a itsurblog rant, so feel free to disregard the thread if you don't feel like ting on the map or are a fan of 30+ minute stalemates that settle down in spammy fights over one cramped interior area and don't go anywhere from there.

I've come to realize over the last few weeks that there's nothing more frustrating than always ending up on a team that manages to take middle initially, then fails to actually have a sensible class composition to take the enemy's last, doesn't put up any forward teles, and eventually gets pushed back by an enemy team with actual Medic combos and Engies that build teles. We end up getting walled into our own base (cause pushing back through those 2 chokepoint exits with a crapton of bad Spies and Snipers when the other team has teleports, level 3 nests, and a bunch of combos on the other side of the tunnel is pretty much impossible on a Valve server) and eventually losing after a 30+ minute brutal, spammy slog where you just know from looking at the scoreboard and the class setup that defeat is inevitable.

I can't count the number of times I've worked my off to get our team to take middle at first, and then just watch my teammates try and assualt the enemy's base with 5+ Snipers and Spies and 2-3 Engies building sentries in our own base and no forward teles. And agonizingly see how the tides begin to turn and the few of us on heavier classes have to deal with the other team's combos and multiplying experienced players joining the server and level 3 nests outside our base with teleports bringing reinforcements in quickly.

The map's design also sucks balls, specifically the god damn Launch Pad room where the entire map narrows into one spam-filled, chokepoint area. Two narrow, predictable entrances that the other team can easily keep an eye on, no flanks, have to smash through with just spam and Uber (that's if you have a Medic at all, which isn't a given) unless you get a lucky backcap on last. I don't mind stalemates that occur due to teams being evenly matched, but when you know it's entirely due to a map's design, and when the clearly better team with better class choices that can easily wall the other into their own base still needs 20 minutes of a spammy slog to finally break through, you know it's if you like dynamic, back-and-forth maps even a little.

I've always tried being the better man and not switching to winning teams on purpose. But these 30+ minute, agonizingly-watch-as-your-team's-doomed-to fail Powerhouse frustrations jarate me off to no end. I'll teamstack on the map without a ounce of regret from now on.


TL,DR: those of you that like the map (I know there's plenty just reading through varios TF2 forums), explain to me in an argumented way what's so great about enduring through hour-long spammy, braindead slaughterfests where one team can't break out of its own base while the other can't really succesfully push for last due to short respawn times for defenders? I assume it's the same kind of ''oh but it's great mindless fun, I don't have to worry about flanks or surprises, just spam down the two entrances that are the only option for the other team'' appeal that Dustbowl has.

that, the map's a terribly frustrating stalematey mess whether you're on a team of 8+ support classes with no Medics, or in a game where both teams have a ton of Sentries, explosive classes and Heavies (in that case, it just gets bogged down in the Launch Pad room).

The map so desperately needs a third entrance/exit into each base, maybe from the side tunnel at mid.
Powerhouse on Valve servers is a frustrating, sloggish nightmare

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