samedi 27 juin 2015

Mediocre FPS, great computer

Alright, let's see if the great people at SPUF can help me

I have a good computer

GTX 860m
16 GB ram
Quad core i7 @ 2.5Ghz

If I set all the graphics back to default (everything on high), I get between 50-121 FPS (it's capped at 121). I'm a comp player, so I'm not happy with this. I want to get 121 FPS even in the heat of battle. I installed an FPS config and turned everything down, so the game looked like crap, but I don't care about that. The problem is, that even after the FPS config and downgrading, my FPS hasn't changed. I've reinstalled, and deleted my tf folder, but nothing changes. Here's my config



viewmodel_fov 90
fov_desired 90
mat_phong 0
r_drawtracers_firstperson 0
sensitivity 5
mat_hdr_level 0
bind "`" "toggle r_drawviewmodel 0 1"


cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0



bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""




cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000



mat_antialias 0
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_picmip 2
mat_trilinear 0
mat_vsync 0
r_rootlod 2
mat_monitorgamma "1.6"

fps_max 0
fov_desired 90
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_downloadfilter "nosounds"
cl_ejectbrass "0"
cl_forcepreload 1
cl_phys_props_enable "1" //this enables body explosions, set to "0" to turn off
cl_phys_props_max "300" //set to "0" as well if you want to turn body explosions off
cl_show_splashes "1"
cl_smoothtime "0.01"
cl_smooth 1
commentary 0
mat_aaquality "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_excludetextures "1"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdr_manual_tonemap_rate "0"
mat_mipmaptextures "0"
mat_lightmap_pfms "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_parallaxmap "0"
mat_queue_mode "-1"
mat_reducefillrate "0"
mat_shadowstate "0"
mat_show_ab_hdr "0"
mat_showlightmappage "-1"
mat_specular "0"
mat_texture_limit "-1"
mat_trilinear "0"
mat_use_compressed_hdr_textures "1"
mat_showenvmapmask "0"
mat_showlowresimage "0"
mat_showmaterials "0"
mat_showmaterialsverbose "0"
mat_supportflashlight "0"
mat_wateroverlaysize "0"
mat_motion_blur_enabled "0"
mat_motion_blur_percent_of_screen_max "0"
mat_softwarelighting "0"
mp_decals "200"
muzzleflash_light "0"
net_maxfragments "1280"
net_maxfragments "1280"
net_showevents "0"
npc_height_adjust "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dnow "0"
r_3dsky "0"
r_PhysPropStaticLighting "1"
r_WaterDrawReflection "0" //set to 1 if you like water reflection
r_WaterDrawRefraction "1" //this lets you see through water, set to "0" for black water
r_ambientboost "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "2048" //set to "0" if you don't want to see decals
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.01"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyeglintlodpixels "20"
r_eyemove 1
r_fastzreject "0"
r_flashlightrendermodels "0"
r_unloadlightmaps "1"
r_flashlightrenderworld "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "2"
r_staticprop_lod "4"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_mmx "1"
r_norefresh "0"
r_occlusion "0"
r_renderoverlayfragment "0"
r_queued_decals "1"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "2"
r_sse "1"
r_sse2 "1"
r_staticpropinfo "0"
r_updaterefracttexture "0"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterforceexpensive "0"
r_waterforcereflectentities"0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1






Launch options-
-autoexec -novid +fps_max 0 -lv -dxlevel 81 -w 1920 -h 1080 -console -high

This tells me that the graphics aren't the problem, but that something else is slowing the game down. I have checked my resources during the game, but nothing seems to help. Any help I can get would really be great :)

-Starfroot!

UPDATE

I've discovered that it's only when I'm on a server with other people. I made an offline server and stood at a certain point on a map. When I went online and did the same thing online, my FPS dropped by 40-60
Mediocre FPS, great computer

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